But, like with any good love affair, the drive to return is always there - especially when Bethesda have just announced another Elder Scrolls - it’s just that, when you do, it’s almost hard to recapture that same sense of computer-gaming bliss. Their facade, glorious as it is whilst it lasts, eventually falls away. Maybe it’s because the game was bad all along, maybe it’s overexposure but, at some point in your experience with them, Bethesda games lose something. The combat feels floaty, the NPCs plastic, and the quests linear. They’re great for a month, maybe year-long binge, the kind of temporary love-affair that soaks up everything else and keeps you locked away in the video game dark for longer than you want to admit, but not much else.Įventually, the infatuated haze fades and the cracks start to show.
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